T&L 2900: VIR: Gamification in the Classroom

This course will explore the principles of gaming and gamification, as well as how these principles can impact - both positively and negatively - student engagement and success in the classroom. Participants will explore the key components of popular games and apply them to their own classroom procedures and pedagogy. The course will culminate in a Gamified Unit Outline in which participants will incorporate gamification principles and processes into a new or existing unit lesson. Popular tools for gamifying a classroom will also be explored.

Please refer to the Course Resource document for more course information (requirements, grading, etc.)

Get Adobe Acrobat Reader

Course Resources
Gamification in the Classroom (Course at a Glance) (PDF Document)

 Session Details

Schedule: Once the course is paid in full, you will receive access to your course and will have up to 4 months to complete. Course access is typically granted within 5-8 business days after payment is processed. Work at your own pace.

Cancellation Policy

No refund is available after access has been given to course materials.

Instructor or Facilitator

Name Additional Resources
David Beyers